![]() Turn right you will find some medkits and helmets, the left side has weapon and ammuntion, the front (which has a inaccessable door) is where the 2nd Super soldier will appear, so I suggest you not to go there. How to finish these Super Soldiers is entirely up to you, but I will give you the location of "good cover" if you have trouble passing this part. There are also supplies around so its not that bad. You have a lot of cover and the area is much bigger. This is another boss fight, but unlike the Norway mission, this time you will have to deal with two super soldiers. Head for the truck and meet 2 more Elite guards, you know what to do. The bridge is collapsed, so you have to take the alternate route to Castle Wolfenstein. Don't forget the Panzerfaust case on the collapsed bridge, you will need it. If you mount the MG 42, you will have to deal with 2 more Elite guards, so leave it alone or make the gun barrel heat up, your call. After this you will reach a checkpoint with a MG 42 gunner and two Elite guards, I recommend you stick to your trusty Mauser rifle. Otherwise continue, beware! There is another sniper hiding on the tree, eyes high. Here is your Secret #1 (the only secret in this level), if you go for it, you will have to deal with 2 more Elite guards. Let's continue, head for the destroyed building, there is one more Elite guard hiding inside. However, if you take them out before they can react, which is possible, well done. If you are spotted, stay away form the opening, use IR scope on the snooper rifle or watch for the muzzle flash to locate the sniper. Turn right to see few more Elite guards, see the house over there? Get in and enjoy some supplies, and don't let your guard down, there will be another SS sniper behind the wooden log, be careful for him, the snipers are quite annoying, they can kill you before you find them. I really recommended you do this - she is deadly accurate and you will take a few hits before you find her. ![]() You should see an Elite guard armed with a Mauser rifle and she is trying to run away, take her out before she is away. Use caution while entering the next area, have your Mauser rifle ready, aim at the far side and move slowly, use Snooper rifle if the area is too dark for you. I recommened you stay as healthy as you can before the boss fight. Before the boss part, I recommened you use Mauser rifle and Sten as much as possible, head right first, when you barely see the gate and guard post, scope in and move slowly, you can take out the next two guards for a safe distance, head further to grab the 9mm ammo and Tesla cells. If you passed the Paderborn Village, you should know how to be sneaky, so slowly open the door, use Sten, MP 40 or Mauser rifle to finish the 3 guards in the courtyard. I guess approaching him directly he would probably just kill you and you get the same result.Alright, time to get outside and head into the darkness, don't open the door yet. One has to restart the entire mission - I always thought that was the point (since I had failed the actual mission). Okay, so the player can't complete the mission, and that is the bug. He'll just kinda stand there, waving his gun left and right in a permanent alert state, and from that moment on, the player is unable to complete the mission. The bug is moreso the fact that he'll go on alert for a number of reasons (overhears you shooting at someone, sees a dead body on the tower), but he won't run to activate the alarm near his post in order to trigger a fail-state to the player. He will go on alert for several reasons, but it's also possible to keep him from alerting to you at all. The ultimate goal is to get past him, of course, but that entails more than just not killing him. How is that a bug? Isn't a bug something that needs to be fixed? Originally posted by PNB:I'm not sure I understand. ![]() That's pretty much how I do it, although there's like two or three other ways to go about it. >kill the officer overlooking the front gates with an alarm near him if you haven't already >hang right and go through the gates and snipe the guy next to the truck (where the crates are) >wait a few seconds and snipe him with your silenced Snooper rifle when he's on the side of the tower facing you (so that the last guy patrolling who you're not supposed to kill doesn't see his dead body and become alerted) >open the door and lean out, watching the guy on the tower >backstab the guy reading a map on the table >enter the compound through the window off to the left There's a couple ways to tackle it, but what I do is It's that last part that can screw you over. Almost every game has "THAT level", and Forest Compound is undoubtedly THAT level for RtCW.Īt least once you know what to do, the first 2/3 of the level is quick and easy. ![]() I feel bad for people who's playthroughs get ruined a little bit by encountering that bug the first time playing.
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